Hunting House
Half a million people live in the metro area. Most of them are alone at some point in the
night, and most of them are never missed by anyone who would call it in. Penance has two
thousand and is losing them: one bar, one diner, and a clinic with no doctor most days.
Hunting is resolved in five steps, once a week unless the story says otherwise.
1 Choose a predator type
Done once, at creation. Every vampire settles into a way of taking blood, usually within a
year of the Embrace, and it holds on the nights when it is inconvenient, which is most of
them. The type sets the dice pool every hunt is rolled on. Hunting in the manner her type
describes regains one Willpower point, once per night. Feeding any other
way still fills the pool. It returns nothing else.
(S) hunts by charm, (P) by taking, (A) on
four legs. The letters match the merit and flaw tables under step five — your type's
letter tells you which of their entries apply to you.
Choose one at creation
| Type | How she eats | Pool |
| Alleycat (P) | By force, from whoever is alone. | Strength + Brawl, or Wits + Streetwise |
| Bagger (P/S) | Bags and coolers, stolen or sweet-talked out of somebody at a hospital — say which. Each success is a third of a point. | Theft: Intelligence + Streetwise. Arrangement: Manipulation + Subterfuge |
| Cleaver (S) | Feeds on the people who love her. They never learn. | Manipulation + Subterfuge |
| Consensualist (S) | Asks. Some of them say yes. | Manipulation + Empathy |
| Extortionist (S) | Sells protection, collects in blood. | Manipulation + Intimidation |
| Farmer (A) | Animals, and the shame of it. | Manipulation + Animal Ken |
| Osiris (S) | Keeps a following. Feeds among the faithful. | Charisma + Leadership |
| Sandman (P) | Comes in while they sleep. Gone before morning. | Dexterity + Stealth |
| Scene Queen (S) | One venue, one crowd, and they protect their own. | Manipulation + Subterfuge |
| Siren (S) | Seduces, feeds, is remembered fondly. | Charisma + Subterfuge |
| Blood Leech (—) | Feeds on Kindred. Ask the Storyteller first. | By arrangement |
Animal blood is thin, and bagged blood is thinner — the blood dies in the
plastic. A Bagger also depends on a supply, and supplies are interrupted. An Osiris depends on
somebody keeping the faith. A Siren wants a crowded room, and above the canyon mouth there are
no crowded rooms.
2 Say where she hunts
A fief of Penance, picked from the list by district, or the wilderness: the ground nobody
holds. Where she hunts sets the base difficulty, brings her own holdings on that ground to
bear, and counts who else has hunted it this week.
3 Set the difficulty
| Where she hunts | Base |
| Any domain | 8 |
| Wilderness or unclaimed ground | 9 |
| Ventrue or Giovanni, anywhere | 10 |
Then apply what applies. The difficulty never drops below 3.
| Modifier | Diff | When |
| Her holdings there | −1 each | The fief, if she holds it, and any site of hers on that ground that shelters a hunt. Never more than −2 together. |
| Domain, per dot | −1 | On ground the register's Domain covers. |
| Fame, per dot | −1 | They come to you. |
| A Discipline that costs blood | −2 | One blood point on one of Celerity, Potence, Fortitude, Protean or Quietus, taking prey; Thaumaturgy either way. She may take its rating in dice instead. Without the blood, nothing. |
| Another hunter | +1 | For every other Kindred who hunted the same ground this week. The sheet counts them and never names them. |
| The sheet | ± | Merits and flaws, per the tables under step five. |
Disciplines on the hunt. A Discipline that costs no blood rides the roll on
its own: Presence, Dominate or Auspex for charming prey; Obfuscate or Auspex for taking it;
Animalism on four legs. The highest that fits the manner adds its rating in dice, and the
sheet does it without being asked. The Disciplines that cost blood are different: Celerity,
Potence, Fortitude, Protean and Quietus when she takes prey, and Thaumaturgy however she hunts,
cost a blood point on the hunt, and the blood buys either the Discipline's rating in dice or
−2 to the difficulty, her choice. Without the blood they do nothing for the hunt.
4 Roll
The predator type's pool, against the difficulty.
5 Count the take
What she comes away with
| Result | Outcome |
| Botch | Something has gone wrong and the Masquerade is the least of it. The Storyteller says what, and it is played out. |
| Failure | She finds nothing and goes to ground as hungry as she rose. |
| Each success | One blood point. Animal blood is halved, rounded up, unless she has Animal Succulence. Bagged blood is a third, rounded up — dead in the plastic, and weaker than the living beast. |
What the sheet does to the hunt
Merits and flaws that change how she reads to prey change the difficulty, sorted by weight.
The letters are the same ones on the predator types: (S) applies to charming
prey, (P) to taking it, (A) on four legs, (G)
to all of it. A Bagger declares theft or arrangement each hunt and takes the (P) or (S)
entries to match.
One roll stands for a night's hunting, so the sheet is read whole: a flaw that would bite
somewhere in a night's work bites, and a merit that would help, helps. Nothing waits on a
situation. The one exception is the one the sheet can check for itself: an injury reads her
health. Merits together buy at most −2 off the difficulty; flaws bite
whole, however many she took.
Merit — the hunt comes easier
| Merit | Diff |
| Inoffensive to Animals, on four legs (A) | −3 |
| Enchanting Voice (S) · Harmless (S) · Sanctity (S) | −2 |
| Acute Sense (G) · Early Riser (G) | −1 |
| Blush of Health (S) · Friendly Face (S) | −1 |
| Catlike Balance (P) · Without a Trace (P) | −1 |
| Coldly Logical (P) | −1 |
| Computer Aptitude, a Bagger (P) | −1 |
| Eat Food (S) · Master of the Masquerade (S) | −1 |
| False Reflection (P) | −1 |
| Huge Size, taking prey (P) | −1 |
| Inoffensive to Animals (G) | −1 |
| Iron Will (G) | −1 |
| Lizard Limbs (P) | −1 |
| Natural Leader (S) · Rep (S) | −1 |
Flaw — the hunt comes harder
| Flaw | Diff |
| Flesh of the Corpse (S) | +4 |
| Monstrous (S) · Lord of the Flies (S) | +3 |
| Addiction (G) · Hunted (G) | +2 |
| Beacon of the Unholy (G) · Repelled by Crosses (G) | +2 |
| Conspicuous Consumption (G) | +2 |
| Disfigured (S) · Eerie Presence (S) | +2 |
| Dulled Bite (G) · Ragged Bite (G) | +2 |
| Permanent Fangs (S) | +2 |
| Impaired Sense (G) | +2 |
| Lame (P) · One Eye (P) · Soft-Hearted (P) | +2 |
| Bad Sight (G) | +1 |
| Cast No Reflection (S) | +1 |
| Cold's Breeze (S) · Smell of the Grave (S) | +1 |
| Ethical Prohibition (G) · Grip of the Damned (G) | +1 |
| Huge Size, charming prey (S) | +1 |
| Infamous Sire (S) | +1 |
| Lazy (G) · Prey Exclusion (G) | +1 |
| Low Self-Image (G) · Glowing Eyes (G) · Shy (S) | +1 |
| Phobia (G) | +1 |
| Short (P) | +1 |
| Speech Impediment (S) · Touch of Frost (S) | +1 |
| Tic/Twitch (S) | +1 |
| Uncontrollable Night Sight (G) | +1 |
| Vulgar (S) | +1 |
The rest of the sheet
Traits that never show to prey still bend the hunt. These riders cover every one on the
coterie's sheets; anything not named here truly does not touch feeding.
| A code | Code of Honor narrows the menu: +1, and the Storyteller may rule a given vessel simply off it. It does not stack with Prey Exclusion; the code is the exclusion. |
| A secret | Dark Secret and Sleeping With the Enemy cannot afford witnesses: the another-hunter penalty is doubled for her. |
| A grudge | Vengeful hunts badly near its object: +1 whenever the grudge is in reach, and a Self-Control roll to stay on the vessel instead. |
| A rival | Rival Sires and enemies of record: +1 anywhere the rival's people hold ground or keep watch. |
| A temper | Short Fuse and Impatient: a failed or botched hunt calls a frenzy check at the flaw's own penalty. Impatient adds +1 to any hunt built on waiting. |
| A wound | Hunting visibly injured is +1 for anyone; Slow Healing means the state lasts. Prey runs from a hurt predator. |
| A leash | Expendable and Recruitment Target: once per story the Storyteller may interrupt or spend a hunt week — the organization calls. |
| A patron | Prestigious Sire and Useful Knowledge take one off the cost side instead: −1 on the difficulty of any petition for ground or storage. |
| A steady head | Concentration ignores every situational distraction penalty on the hunt. Overconfident is the opposite: her failures are always public, because she never planned the exit. |
The Herd
A Herd is a set of people who come when called: a congregation, a shift, a bad crowd at a good
bar. She does not hunt them. She keeps them.
System
Herd yields its blood every week regardless of the hunting roll, and on top of it: 1 / 2 / 3 /
5 / 7 blood by rating. She may draw on the Herd instead of hunting when she wants to be seen
doing nothing at all — taking that option spends a hunt. The blood arrives and the week
is used.
Every vessel in Penance has a name, a shift, and somebody who notices when she
comes home wrong. A Herd of two thousand is not a Herd. It is a town.
When she cannot feed
| Borrow a Herd | Ask another Kindred for the loan of a dot or two. Cheap, humiliating, and remembered. |
| Ask for the ground | Petition to hunt in somebody's domain and take their Domain rating as a reduction. The usual rate is a boon a month. |
| Ask the chantry | The Tremere will contain and store vitae indefinitely, for a price they set and revise. |
| Take the ground | Hunt it without leave. The same reduction, and the Sheriff's undivided attention if it is noticed. |
Reading a Domain House
The Domain Background is the register's recognition of her ground. Each dot
reduces her hunting difficulty by one on the ground it covers, and it is her standing when a
dispute over that ground reaches the court. It does nothing anywhere else.
Acknowledgment governs most of it. Several holdings stand open to any Kindred
the court has recognised and shut to everyone else. An unacknowledged vampire is not refused at
these doors. She is not expected at them.
Holdings keep their own house rules. Learn the Rack's first: feed in the alcoves, nothing fatal,
nothing remembered, and never take a vessel another Kindred is working. The Mistress of the Rack
keeps a list of who has broken them, and reads the list aloud.
Below street level the register does not apply. The storm drains, the steam loop
under the banking blocks, and the culverts are Henry's. The rail cuts, the viaduct footings, and
the cemetery margins are Mordecai's. They settled the boundary between themselves and have never
drawn it for anyone else. Passage is a favour. Both of them count favours.